all created hugely popular cities and camps that were safe havens on every planet. Huge communities of resource farmers, various skillset peoples, etc. I can't get over how in the modern era, all games I have played can't get the most basic things right that would make quality of life so much better. You couldn't build anything near enough to 'overlap' either.Īny game will have annoying people that you can't stop from just being jerks, but SWG and others made it pretty easy to just self-regulate. Housing wasn't as 'brick by brick', but the housing you could have was fantastic, customizable, placeable, and you had 'security' - if you weren't on the list, you couldn't edit anything or do anything inside the plot. MMOs were new and the Gamespy griefers were the first on the scene to try any way possible to turn it upside down - The difference was, games were built with a lot of anti-griefing baked in. No, gaming culture was even more crazy back in the days of SWG, etc. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
0 Comments
Leave a Reply. |